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But then again, since it's so hard to reproduce, it may still be an issue, and we should probably institute a less fragile fix. SNES EMULATOR FOR MAC? CODEBut looking at the code again, this may have accidentally been fixed in the converstion from OpenGL to Metal. It's easier to see on some hardware than others. So unfortuantely, I don't have a good reproduction step for this one. Them to this ticket? You can find instructions for getting to the crash ![]() SNES EMULATOR FOR MAC? ZIPCould you please zip up the crash logs and attach However, you're using a newer OS with newer hardware than the machine on Running on older hardware or an older than the minimum requirements. One of those games? If not, it may mean there's something in the code The emulator is using the S-DD1 mapper, which I believe is only used in *Star On Mon, at 9:26 AM Michael Buckley Two things stand out from Reply to this email directly, view it on GitHub You are receiving this because you were mentioned. There mayīe more intermediate Mac builds before then. That version number and deal with Apple's notarization process. When the next version is released, I will be happy to produce a build with ![]() Therefore, I did not set a version number, and macOS isĭisplaying it as 1.0 because it lacks a version. However, 1.62 (or whatever the next release will be) is There is some code that has changed since 1.61, so it did not feel rightĬalling it 1.61. On Fri, at 12:27 PM Michael Buckley It is between versions. I'll ahve a blog post in the next few days about the process of porting, and what the plan is going forward. Please reply to this issue with direct feedback on this build.
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